Nightmare Wave
Intensity 10
Casting Time: A day and a night
Duration: Width in minutes
Attunement: Yes
This spell produces a wave of intense
darkness that issues from the caster's hands and sweeps across the
landscape, blotting out the sun and moon and draining smothering all
light from artificial sources. The darkness is filled with weird
croaking and moaning that confuse and disorientate those trapped
within it (Sense + Direction roll not to get lost).
As well as the darkness the spell
directs a group of spirits at a set of targets within the darkness
chosen by the caster when she casts the spell. They are Threat 2
minions which if they can kill a target while the darkness persists
will climb inside the body and animate it as a Threat 3 zombie. The
number of spirits is determined using a spare set the caster has
rolled in casting the spell, multiplying height by width to get the
total number.
eg. Fidelia rolls 8+MD to cast the
spell and gets a 2x10 and 3x7 – the spell lasts for 2 minutes, and
summons 21 spirits. She has to use the 2x10 for the casting roll due
to the spell's intensity.
Trying to cast it again, Fidelia rolls
3x10 and a number of waste dice. The spell lasts for three minutes,
but doesn't summon any spirits.
Casting the spell finishes with pouring
out a vessel of water from a sea that has never seen the sun or moon.
The inky darkness contained within the water is released to surge
forth as the water splashes on the ground. The preparation involves
inscribing the ground to direct the water and inscribing the names of
spirits of darkness into each fork and join of the flow.
If the caster can carve channels into
the ground – whether it's soft earth heaped up into mounds and
gullies, or channels carved into stone by minions the duration of the
spell is doubled.
If the caster has access to a gallon or
more of such water then the number of spirits is doubled.
Spell design notes as per First Year of Our Reign:
Target: As far as the eye can see - +6
Effect: Shadows Significant +3
Duration: Width in minutes +0
Effect: Minions +4
Duration: Years +3
Casts in hours: -3
Baroque components: -2
Uses secondary pool for secondary
effect: -1
This spell is one of a number of very rare Shadowbinder spells known by an imprisoned legendary sorceror who has escaped during the events of my campaign.
There is another spell, that I have outlined, which I'm waiting to post until after the results are encountered by the players. It animates something very, very big.
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