Sunday, 2 February 2014

Reign Minions House Rules


I have a few problems with the way that minions work in Reign - basically that small groups of them aren’t threatening enough against the PCs and that large groups take too long to kill.


So here are my house rules:
  • Typical unworthy opponents are rated at 1, + 1 for military training, + (another) 1 for elite training, +1 for decent kit, + (an additional) 1 for excellent weapons & armour, +1 for being mounted, -1 for poor morale and +1 for excellent morale.
  • The rating acts as the difficulty for rolls to take them out (as in standard Reign)
  • The rating is added to the number of opponents to calculate their dice pool
eg. 3 guards in normal armour would roll 3d + 1d + 1d (military training) + 1d (decent weapons) = 6d, rating 3
eg. 10 elite light cavalry would roll 10d + 1d +2d (elite training) +1d (decent weapons) +1d (mounted) = 15d, rating 5


This works pretty well, meaning that even the last of a group of soldiers can be a threat, and that I don’t have to have unrealistic numbers of guards all over the place in order to worry the players.


Magic would give one of the following in order from least to most game-breaking:
  • +1 width for speed
  • +1 width to damage
  • x2 dice per individual in the group
  • attacks require width 3 or higher to take out an individual

I haven’t tried these out yet.

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